Student Scrambles / Competition, Teamwork & Fun!
Exciting Field Trip for Your Kids!
Cody and the ClueMaster - Hula-Hoop Derby - July 27, 2004
Cody and the ClueMaster - Hula-Hoop Derby

Scramble Teams: The Dangerettez, The Fuzzy Pink Skullz and The Myztical No-Namerz - July 27, 2004
Scramble Teams: The Dangerettez, The Fuzzy Pink Skullz and The Myztical No-Namerz
These creative players made up their own team names! And who won? Hey, they all are winners!
Photos courtesy of Alicia Bennett, Teen Summer Camp Recreation Program Assistant, City of Tukwila, WA


In a Nutshell 6th > 12th; 1½ hr hunt/~3¼ hr event at Seattle Center; any day/start time; 6th > 9th chaperones required; $15pp/$200 min + tax, chaperones free.    
Guardian Lions? Scrambles make cattle stampedes look well organized! Competing teams of scramblers crawl all over Seattle Center's 74-acre campus like it was one big ant hill. You are surrounded with easily recognizable landmarks like the Space Needle, Pacific Science Center, Key Arena and EMP (Experience Music Project). However, you will find yourself chasing around places where you didn't know there were places such as the Olympic Iliad, the Guardian Lions and Bloody Erich.
Frenzied Fun! Your team, the Mission Impossibles, huddles to establish a winning game plan. Everyone is on high alert - "be resourceful and scramble as a team." Some of your teammates are sent dashing off to solve mysteries lurking about. Others are frantically trying to find certain items. You are dispatched with your team's remaining players scheming ways to crack a challenging puzzle. Periodically your team regroups to exchange roles. By the end of the Hunt you have done so much careening about Seattle Center that you feel you have played the role of the ball in a pinball machine! 90 minutes of friendly but frenzied fun! Whew! But wait - for bonus points we have the Seattle Crosswords puzzle to solve. Soon after the the Hula-Hoop Derby is about to begin. How many players on our team will be able to put a Hula-Hoop into orbit long enough for bonus points? - last chance for bonus points!
What age kids? Student Scrambles are fun events of competition and teamwork geared for kids from middle school/junior high through high school ages. And they are a sneaky and very fun way to "tour" Seattle Center's most interesting places. Designed and emceed by the ClueMaster, these events may be held most any day year-round during daylight hours. The exception would be popular event festival days as the campus would be too crowded.

This event is not recommended for grades below 7th grade unless they are combined on teams with 7th graders and above. In this case, the older kids would be assigned younger "buddies" to help them with the competition.

For safety, these contests are held entirely on Seattle Center's 74-acre campus - no streets to cross!
What  about chaperones? Chaperones (called Team Leaders during the event) are required for middle school/junior high age kids during the entire event. They are responsible for the whereabouts and safety of the kids on their team. At least one chaperone per team is considered adequate. Chaperones are not required for high school age kids.

There is no charge for Chaperones as they are “working” members of the event. Chaperones may be asked by the ClueMaster to help with the scoring - especially for large groups.
Where do we go? Each team is given a Search Areas Map of Seattle Center outlined with 8 search areas: Theaters, McCaw Hall, Key Arena, International Fountain, Center House, EMP/SFM, Pacific Science Center, Space Needle. It should be noted that even the most energetic teams rarely get to all of the Search Areas during the 1½ hour Scramble Hunt. This is deliberate in the contest design. Some Search Areas have more points than others and some, of course, are closer than others. It is left as a matter of team strategy as to which ones they will go to. Chaperones will be instructed to keep the kids on their team together within each Search Area before proceeding to the next Search Area.
Rules.... ....we don't need no stinking rules! Oh, yes you do, Bucko. The ClueMaster will set you straight from the get-go with the contest instructions. Teams will receive some tips on how to win the contest. Also, how they might get penalty points - there is a hefty late penalty! Teams may not spend any money, borrow or steal. They cannot use any high tech devices including phones, smart phones, computers and copiers.
Where do we meet? Meet at MoPOP (formerly EMP) turnaround circle. Cars and busses can drop-off there (enter @ Harrison Street & 5th Avenue North) and proceed with the ClueMaster to the Mural Amphitheatre.
                    ... or ...
Meet at the Mural Amphitheatre (just south of the Armory - formerly the Center House).
Parking is available across from MoPOP turnaround circle at the Fifth Avenue Garage. However, school and other busses aren't allowed to park in that garage. They are allowed to park in the Mercer Garage
Seattle Center
Seattle Center
@ 5th N & Harrison St.
Planning Your Event Your event may start whenever. Here are some popular timelines:
10:00 1:00 4:00 Instructions are done either at MoPOP turnaround circle or Mural Amphitheatre (a public area), depending on availability.
10:15 1:15 4:15 Hunt begins
11:45 2:45 5:45 Hunt ends
Score scavenger sacks
Seattle Crosswords puzzle
12:00 3:00 6:00 Lunch/Refreshments/Dinner (optional) - Most groups either "brown bag" or buy in the Center House
Warm up for Hula-Hoop Derby
Hula-Hoop Derby - Part 1
12:30 3:30 6:30 Hula-Hoop Derby - Part 2
1:00 4:00 7:00 Team Cheer (sometimes before Instructions)
Awards Ceremony
1:15 4:15 7:15 End of event

This event typically takes about 3¼ hours. The number of teams rather than the number of people in the group normally determines how long your event would take. Accordingly, the larger the group the larger the team sizes to keep the event from running too long. 

Team and Group Sizes 7/8-player teams are typical but may be smaller or larger depending on the size of the group. Teams should be formed by the host organization before the event. Group sizes typically range from about 15 to 90.
Each team is provided one set of contest materials to use during the Scramble.
  • Search Areas Map
  • Mysteries To Solve
  • Items To Scavenge
  • Rub 'n Run
  • Lock Race
  • Find The ClueMaster and say the SuperSentance        During Hunt
  • Seattle Crosswords puzzle                                           After Hunt
  • Hula-Hoop Derby 

In the spirit of “You are all winners!” the ClueMaster will present a whimsical souvenir certificate (8½” X 11”) to everyone that participates.

You have the option to present prizes of your choosing.

The fee for See Seattle to emcee this event and provide contest materials is $15.00 per kid, $200.00 minimum plus Washington State sales tax of 10.1%.

Chaperones are "working" members of their teams and, therefore, go free.

The host organization would be directly responsible for all expenses and arrangements relating to food and refreshments, prizes, team shirts, costumes, etc.

Payment: 30 day invoice or check at the end of the event - sorry, no credit cards.
How to Make a Private Group Reservation or Request Additional Information

An easy way to make a private group reservation or request additional information is by completing our online Group Form.

You may also make a private group reservation or request additional information by email - or telephone/fax - (425) 226-7641.

Walks Hunts Scrambles
Home FAQs
Eyes Left!
(425) 226-7641
Eyes Right!
Olympic Iliad - How many cylinders?